Nvidia, Crystal Dynamics Working on Tomb Raider PC Performance Issues

Posted by at 12:23 pm on March 7, 2013

Tomb Raider

Graphics powerhouse Nvidia is working with developer Crystal Dynamics to address the “major performance and stability issues” occurring with GeForce cards playing Tomb Raider on max settings. A number of users on the Nvidia, Steam, and Tomb Raider forums complained about a range of GeForce-related issues, with common complaints including the game repeatedly crashing to desktop on 600-series cards, and AMD’s TressFX hair rendering tech taking a chunky toll on performance.

Following no mention of Tomb Raider in its post on the latest GeForce beta drivers, Nvidia’s Andrew Burnes took to the comments to explain the situation, revealing the company only received a final version of the game a few days ahead of launch.

“Unfortunately, Nvidia didn’t receive final code until this past weekend which substantially decreased stability, image quality and performance over a build we were previously provided,” said Burnes. “We are working closely with Crystal Dynamics to address and resolve all game issues as quickly as possible. In the meantime, we would like to apologize to GeForce users that are not able to have a great experience playing Tomb Raider, as they have come to expect with all of their favorite PC games.”

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