Dark Souls PC’s Resolution Bugs Fixed by Modder in 23 Minutes

Posted by at 4:51 pm on August 24, 2012

A fan-made mod appears to have fixed Dark Souls: Prepare to Diee’s resolution issues, dramatically improving the game’s graphics in the process. What’s more, the modder was able to complete the fix within 23 minutes of the game’s release.

There had been concern leading up to the PC version of Dark Souls, with From Software acknowledging that Prepare to Die would likely release without expected optimization. Producer Daisuke Uchi had told Digital Spy earlier this month that the original game’s frame-rate issues would not be fully fixed, while Eurogamer raised alarms over Prepare to Die appearing to be locked at 1024×768 resolution.

With all that in mind, NeoGAF user Durante spent the week before the game’s release preparing a ‘dll framework’ to fix the problem. When the game launched earlier today, he only needed 23 minutes to finalize the code required to render it at a higher resolution. What’s most surprising is how much better Prepare to Die now looks, with Durante’s mod seemingly curing the unmodded version of its blurriness. The before and after screenshots are striking.

While fans are delighted with the fix, the speed of one modder’s work to improve Prepare to Die’s resolution so dramatically forces questions to be raised. We’ve approached Namco Bandai for comment but the publisher declined to say anything at this time.

You can download Durante’s fix here.

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