Bethesda Ships Patch 1.3 of Fallout 4 for Xbox One and PlayStation 4

Posted by at 10:34 am on February 9, 2016

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at the start of February following its beta release in January, and makes a number of changes to the game. Now the patch for Fallout 4 has hit the consoles.

PlayStation 4 and Xbox One gamers were expecting to receive their update at the end of last week, but were surprised to hear no announcement from Bethesda.

But they may not have to wait much longer, with the company admitting that they are working hard to try and have the patch out this week.

Bethesda’s Global Community Lead told a forum late last week: “We should have more info on the 1.3 release soon. Could push to early next week, but we’re working through it now.”

Meanwhile, Fallout 4’s Game Director Todd Howard will be presented with the Lifetime Achievement award at the 16th Annual Game Developer’s Choice Awards on March 16.

Howard was also the driving force behind Fallout 3, not to mention The Elder Scrolls: Oblivion and Skyrim, and directed Bethesda’s first mobile game Fallout Shelter.

 

Fallout 4 1.3 Patch Notes:

New Features:

  • New ambient occlusion setting, HBAO+ (PC)
  • New weapon debris effects (PC NVIDIA cards)
  • Added status menu for settlers in your settlements
  • Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
  • Improved ‘ESDF’ keys remapping support while in Workshop mode (PC)

Gameplay Fixes:

  • General memory and stability improvements
  • Improved performance when looking through a scope
  • Fixed issue where player could warp to a different location when aiming
  • Companions can no longer get stuck with radiation poisoning
  • Fixed an issue where Vault 81 residents would not dismember correctly
  • Fixed issue with third person camera not displaying properly after exiting certain crafting stations
  • Fixed an issue where subtitles would occasionally not update properly
  • Effects will properly be removed on companions when items are unequipped
  • MacRead’s Killshot perk now calculates headshot percentages properly
  • Fixed an issue with NPCs getting stuck in Power Armour
  • Fixed a rare issue with companions getting stuck in down state
  • Second rank of Aquaboy now calculates properly
  • Fixed an issue with resistance not always lowering the damage correctly when added by mods
  • Enabled number of characters available when renaming an item (XB1)
  • Fixed issue with player becoming dismembered while still alive
  • Robotics expert is now usable in combat
  • Stimpaks can now be used on Curie after the transformation
  • Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked

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