Intel, Unity Tech Join Forces Optimize The Unity Engine for Android

Posted by at 2:20 pm on August 20, 2014

Intel and Unity Technologies announced that the Unity Engine, which is used for creating games and other 2D/3D applications, will be optimized for Android devices using Intel hardware such as the Intel Core and Intel Atom series of processors. What that means for the consumer is a better experience on each and every Intel-based Android mobile device.

“Given our publicly stated goal to ship 40 million tablets this year and the fact that we will have more than 100 Android tablet designs in the market by the end of this year, it’s important for us to offer great experiences on Intel platforms running Android,” said Christos Georgiopoulos, Vice President, Software and Services Group and General Manager, Developer Relations Division, Intel Corp.

According to Intel, there are nearly 3 million registered Unity developers who can now write native apps on Android devices such as tablets, phones, desktops and laptops. Georgiopoulos said that by writing native apps on an Android device driven by Intel hardware, end users will see better application startup times, better performance and a great user experience on the whole.

Given that there are two sets of architectures (ARM and Intel) running the Android platform, one might be concerned that developers will need to write two separate versions of the same game or application, but that won’t be the case; Unity will create a single “fat” binary that supports both Intel and ARM hardware, which can be uploaded to Google Play.

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