Posts tagged as: SCEA

Borderlands 2 Vita Update Addresses Stability, Control Improvements

The Borderlands 2 has been a little unstable on Vita. Now a new update hopes to land a critical hit on those problems, in addition to adding control-related adjustments. Concerning the patch, SCEA Third Party Production Director Gio Corsi wrote that developer Iron Galaxy Studios had worked with Sony to “improve stability and performance throughout […]

Sony Details PlayStation 4 Software Update v1.70

Sony Computer Entertainment America today announced it will release system software update version 1.70 for the PlayStation 4 on April 30, delivering new features that expand the social connectivity options and make it easier for gamers to share their experiences in a more meaningful way. In addition, the PlayStation Vita system software and PlayStation App […]

Destiny of Spirits Gets a Release Date

Sony has announced via the PlayStation Blog a release date for PlayStation Vita-exclusive title Destiny of Spirits.  The unique strategy-RPG game will be launching in North America on March 25, 2014, and other regions around the same time. Along with the release date Sony Computer Entertainment America (SCEA) released updated notes from the game’s beta […]

PlayStation US President Jack Tretton to Resign

Sony Computer Entertainment of America president and chief executive Jack Tretton is stepping down from his position with the company at the end of March, according to Sony. He was part of the executive team that first put together Sony’s American gaming division in 1995, and he helped guide the PlayStation brand from an upstart […]

SCE Asia Listing Hints at Dead Nation Apocalyypse for PS4

Housemarque is bringing the twin-stick zombie massacre of Dead Nation to the PS4, according to Sony Computer Entertainment Asia. The Hong Kong PlayStation Blog lists the top-down shooter in a new Apocalypse Edition for the PS4, and says it’ll be part of March’s PlayStation Plus’ freebies for the region. Housemarque announced an outsourced Vita port […]

PlayStation 4 Sales Surpass 2.1 Million Units World Wide

Sony Computer Entertainment Inc. today announced that cumulative sell through for the PlayStation 4 worldwide has surpassed 2.1 million units as of December 1, 2013. The number includes the 700,000 units sold through in Europe and Australasia launching on November 29. The PS4 system became available on November 15 in the United States and Canada […]

SCEA CEO Jack Tretton Projects 3 Million PS4s Sold by End of the Year

Sony Computer Entertainment of America president and CEO Jack Tretton reiterated his sales projections for the PlayStation 4 in a recent interview with Bloomberg, asserting that three million PS4 consoles will be sold by the end of 2013. Tretton additionally believes that PS4 console sales will surpass five million units by March 2014. Tretton bases […]

Sony Announces the Entertainment Apps Available on PlayStation 4 at Launch

Sony Computer Entertainment America LLC (SCEA) today announced a line-up of digital entertainment apps that will be available on the PlayStation 4 in the U.S. beginning November 15. All entertainment apps can be found in PlayStation Store. “PlayStation is deeply committed to providing the most immersive gaming and entertainment experiences to gamers,” said Phil Rosenberg, […]

Ratchet & Clank: Into the Nexus to Be Bundled With Free Quest for Booty

Sony Computer Entertainment has announced that Insomniac’s conclusion to the Future saga, Ratchet & Clank: Into the Nexus, brings with it a free download voucher for Quest for Booty – that applies to both the disc and download versions of Into the Nexus. SCE revealed the freebie on the PlayStation Blog, where it also announced […]

Ratchet & Clank Movie Announced for 2015 – See the Announcement Teaser

Insomniac Games announced today that an animated Ratchet & Clank movie is coming to theaters in 2015. “We’ve wanted to do a movie for a long time! Ratchet & Clank’s action, humor and galaxy-spanning adventures have really been the basis for a fantastic game series, and we think it’d translate perfectly to the big screen,” […]

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