Posts tagged as: OpenGL

NVIDIA Releases GeForce 368.39 Drivers for Mirror’s Edge and Open GL Issues

NVIDIA has released a new graphics driver, in line with EA’s new title, Mirror’s Edge: Catalyst. Version 368.39 is another of their WHQL-certified, Game Ready-branded drivers that integrates all of their tweaks to improve the game’s performance, including an updated SLI profile. It also includes performance tweaks for Insomniac’s Oculus-exclusive VR title, Edge of Nowhere, […]

Nvidia Releases Game Ready Driver Featuring GameWorks VR 1.1

With the VR revolution seemingly just around the corner, Nvidia released a new Game Ready driver featuring GameWorks VR 1.1 and VR SLI support for OpenGL applications, in addition to the latest Oculus SDK. The new driver (version 361.43) features the “GL_NVX_linked_gpu_multicast” extension and is available for all Geforce and Quadro graphics cards. With the […]

Khronos Group Delays Vulkan, While Waiting on Legal Review

The Khronos group announced that it would not be making its end-of-year target to have Vulkan wrapped up. Originally, the Khronos group aimed to have its new Vulkan API wrapped up and released by the end of the year. Alas, that target will not be met. The group informed us that the Vulkan API’s specification […]

Say Goodbye to OpenGL -Khronos Group Announces The Next-Generation ‘Vulkan’ Graphics And Compute API

The Khronos Group, the organization behind the OpenGL, OpenCL, WebGL and other open standards, announced the next-generation graphics API meant to replace OpenGL. The new API will be called Vulkan and is arising as an evolution of AMD’s Mantle API, just like Apple’s Metal and Microsoft’s DirectX 12.When AMD announced the Mantle API that was […]

New Intel IGP Drivers Sdd H.265, VP9 Hardware Support

Intel graphics drivers releases aren’t usually very exciting, but this one is worth pointing out. Numbered, this update imbues Haswell and Broadwell processors with hardware acceleration support for two next-gen video formats: HEVC, also known as H.265, and Google’s VP9. Here’s the relevant snippet from the “new features” section: Improved video playback through partial hardware […]

Khronos Group Releases New OpenGL Spec

The Khronos Group make a number of announcements regarding OpenGL today at SIGGRAPH 2014. On top of a number of industry implementations of OpenGL ES 3.1, the group announced the release of OpenGL 4.5. Khronos also unveiled a new project called the Next Generation OpenGL Initiation, in turn asking for participation in the project to […]

Dfx Digital Filter Suite Hits Version 3

Version three of the Tiffen Company’s Dfx Digital Filter Suite is now available, bringing more than 10 new filters, updated host support, interface tweaks and other improvements to the popular photo and video filter suite. The software simulates over 2,000 Tiffen glass filters, optical processes, film grains and specialized lenses and natural light and photographic […]

LG’s 2D-to-3D Optimus 3D Game Converter Coming this Month

The promised 3D Game Converter software for the LG Optimus 3D smartphone will soon be available, LG said this week. The first Maintenance Release for the phone will include the software, which will roll out in Europe later in October. Other regions are due to get the software over the next few weeks. The 3D Game […]

Smith Micro Releases Poser Pro 2012 & Poser 9

Smith Micro has launched a new versions of its popular 3D figure creation app Poser 9 and Poser Pro 2012. Both programs let you create and animate 3D characters. The new version offers Vertex Weight Map Rigging support, subsurface scattering and rendering performance improvements, with Poser Pro gaining Collada support and a fully 64-bit rendering […]

Khronos Outs OpenCL 4.2 Drivers for NVIDIA

OpenGL 3D’s latest specification was recently released by the Khronos Group at SIGGRAPH 2011. The new OpenGL 4.2 spec integrates developer feedback and adds new functionality for developers to use and improve app performance. Among the larger improvemens, shader enabling now allows atomic counters and load, store, or atomic read-modify-write operations for a single level […]

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