Posts tagged as: GDC

NVIDIA Announces Creator Ready Driver Program

During the GDC/GTC 2019 events, NVIDIA as announced a “Creator Ready Driver” program. This branch targets the users that sit between the GeForce and Quadro line, who use GeForce cards for professional applications – such as game developers who need to be “close to the metal” of what their games will be played o. Both […]

PixelJunk Monster 2 Will Arrive In May for the PS4

Chunsoft has had a big day at GDC today, announcing that a sequel to the tower defense game PixelJunk Monsters will finally be coming out. Titled PixelJunk Monsters 2, the game will launch for PlayStation 4, Nintendo Switch, and PC on May 25 and will run players $14.99. The game will be released digitally on […]

DayZ Hits1080p 60 FPS On Xbox One X – Plans To Be 30 FPS In 4K

DayZ is multiplayer open world survival-horror game, which began development in 2012 for Windows . The object of the game is simple – survive in the post-apocalyptic world as long as you can.. DayZ is hardcore to play. There arenot any no tips, waypoints, tutorials or lives – but onw. If you make a mistake […]

In-Game Relays Are Coming to Fortnite Soon

Epic’s Unreal Engine presentation at GDC is underway, showcasing behind-the-scenes updates to the tech which powers plenty of modern games. The first titles to benefit from those updates are naturally Epic’s own. Built-in replay functions are coming to the engine in the 4.20 update this summer, and Fortnite’s getting the feature too. The replay function […]

Check Out The NAIRI: Tower Of Shirin Announcement Trailer – Now Coming To The Switch

Indie developer HomeBearStudio is pleased to reveal that their first game, Nairi: Tower of Shirin, will release on Steam and now on the Nintendo Switch. NAIRI: Tower of Shirin is a special fusion of point and click adventure puzzle game with stunning graphics and a cast that gives it its own unique quality ideally suited […]

Khronos Group Powers VR, AR with OpenXR Working Group and API Updates

The Khronos Group announced a new standard, OpenXR, that’s meant to help VR and AR game developers support more hardware platforms with less hassle. The consortium also revealed updates to Vulkan, WebGL, and glTF as well as new working groups devoted to developing these standards. With support from Intel, Oculus, and many other companies, the […]

AMD and Bethesda Enter Into a “Long-Term Strategic Partnership”

At the Game Developers Conference, Bethesda announced a “long-term strategic partnership” with chip-maker AMD. Bethesda said fans can expected to see “unprecedented performance” from new technologies as a result of the partnership. A press release from AMD explains that the partnership is for multiple games. Bethesda and AMD will “collaborate to develop and accelerate the implementation of […]

LiquidSky Hosting Service Will Use AMD’s Upcoming Vega Architecture

  AMD announced that LiquidSky, a cloud-based gaming desktop service, committed to adopting its upcoming Vega GPU architecture to power the machines in its 13 global data centers. LiquidSky is a cloud-hosted service that provides gaming class desktop performance for people who don’t have a gaming PC. LiquidSky’s service is accessible through almost any internet-connected […]

AMD Plans to Add Support For Valve’s Asynchronous Reprojection

During the Capsaicin and Cream event at GDC in San Francisco, AMD revealed that the next Radeon driver release will enable Valve’s Asynchronous Reprojection on AMD graphics cards. Graphics performance is of utmost importance for virtual reality games and experiences. In VR, if the framerate drops below 90 FPS, you’re most likely not going to […]

Futuremark Shows Off News Tools at GDC and MWC

Futuremark are showing off new benchmarks at GDC and MWC, the two conferences which are both happening this week.  We will have quite a bit of coverage this week as we try to keep up with simultaneous news releases and presentations. First up is a new benchmark in their recently released DX12 VRMark suite, the […]

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