PUBG May Xbox One Update Patch Notes

Posted by at 1:36 pm on May 23, 2018

PUBG’s latest Xbox Game Preview update officially adds Miramar, along with its associated weapons and vehicles, but they won’t be available until 3 a.m. EDT May 24. While you wait, feel free to check out the full patch notes, courtesy of a recent forum post. As advertised, new content and bug fixes intend to offer huge improvements.

Optimization / Stabilization

Both Miramar and Erangel have significantly improved overall game performance on the Xbox One/S/X. Ability has also been improved. Optimization and stabilization is still the dev team’s top priority. Our goal is to deliver constant improvements.

  • The free-fall and parachuting process has been optimized, leading to performance improvements during the initial stages of each game.
  • The world loading process has been optimized, allowing buildings and their interiors to load simultaneously and reducing the overall rendering time.
  • The handling of resources for unseen nearby characters’ movements has been optimized to improve performance of the game.
  • Handling resources of equipping and unequipping items of unseen nearby characters have been optimized to improve performance during the early game and to reduce the likelihood of crashes.
  • Character inventory loading has been optimized, improving response time when opening inventory and reducing crashing.
  • Unoccupied vehicles/boats have been optimized to increase the overall performance of the game.

Contents

New map, ‘Miramar’ has been added. (Miramar will be available from: May 24 at 3 a.m. EDT).

  • Miramar is intentionally designed to provide a vastly different Battle Royale experience.
  • It features extreme, elevated terrain and tall buildings with less trees which will give players new options for playing around cover.
  • The characteristics of ‘on road’ and ‘off road’ have been further differentiated. This will make the selection of vehicle type and decision to drive more critical/important.

New items are available on Miramar.

  • R45 is a revolver handgun which is available as world spawn
    • It uses 45 ACP Ammo and up to six bullets can be loaded
    • Red dot sights can be equipped
    • Damage and accuracy rate is high and reload speed is faster than R1895
  • The Win 94 is a lever-action rifle
    • It uses 45 ACP Ammo and up to eight bullets can be loaded
    • It can attach bullet loops
    • It inflicts severe damage and it is a mid-range weapon suitable for high level players.
  • The sawed-off is a small shotgun
    • It uses 12 gauge ammo and up to two bullets can be loaded
    • This shotgun can inflict severe damage and equips to the handgun slot in the inventory
  • A recolored version of the Ghillie suit has been added

New vehicles have been added on Miramar:

  • The mini bus is a six-seater on-road vehicle, available on Miramar only.
    • Its top speed and torque are low, but it has strong durability.
  • The pick-up truck is a four-seater off-road vehicle, available on Miramar only.
    • It has a great suspension system and powerful torque, making it suitable for terrain with extreme elevation differences.
  • The motorbike and buggy have new skins on Miramar.

Gameplay Features

  • Emotes have been added. Emote UI will show up if you press the LB+RB buttons at the same time. Choose an emote with the right analog stick and press down with the R stick to use the selected emote.
  • Scopes have been changed to be more realistic:
    • Expanded all scopes’ field of view
    • Added a parallax effect when moving weapons quickly while ADS
    • Added vignetting (darker edges), chromatic aberration (color difference caused by light refraction), and a distortion effect on the edge of scopes
  • Aim acceleration can now be turned off in settings.
  • Setting menu has been specially improved for Xbox platform.
  • Colorblind mode and other modes that could help the gameplay have been added.
  • We’ve removed the grenade’s knockback effect for player characters when dealing non-lethal damage (if players are killed by a grenade, they’ll still be knocked back).
  • Added new grenade hit effects and animations
  • ‘Key legends’ function has been added for gameplay controls. It can be turned off in settings.

Outgame

  • Lobby loading screen is now more clean.
  • Matchmaking can be started in the PLAY menu after selecting the game mode.
    • Map selection will be added soon.
  • Matchmaking UI has been improved, allowing more pleasant entrance into the game.
  • REWARDS menu has been changed to STORE menu.
    • Go to CRATES in STORE menu to get crates.
    • Go to MY ITEMS in STORE menu to open the crates you obtained.
  • Game option settings can now be popped up.
  • Leaderboard display method has been modified, allowing users below certain ranks to see their ranks in percentage.
  • Lobby UI overall has been improved.

Bugfixes

  • Fixed an issue causing punching to slow down movement while sprinting
  • In spectator mode, water sounds sometimes inappropriately continued after changing perspective. This has now been fixed.
  • When preparing to throw grenades, the projection visualization no longer inappropriately penetrates through objects.
  • You can now freelook while automatically swimming forward in water.
  • Sights should no longer become blocked while in ADS position after attaching high-magnification scopes.
  • Fixed an issue preventing some teammates’ map markers from showing on the compass
  • Fixed some problems preventing interacting pop-ups from functioning properly in certain situations
  • Fixed the problem preventing players from changing seats in vehicles
  • Fixed the problem wherein turning off BGM in the lobby setting window didn’t work
  • There was a bug causing players to sometimes get stuck in a leaning position (caused by going prone while leaning). This is now fixed.

 

 

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