NVIDIA GameWorks 2014 Being Shown at Game Developers Conference

Posted by at 3:43 pm on March 17, 2014

GDCL ogoNVIDIA GameWorks, which was announced late last year in Montreal is available to all the developers attending the Game Developers Conference, in San Francisco, this week.

NVIDIA GameWorks is a collection of technologies and tools that include visual and physical simulation software, development kits, debuggers, algorithms, engines, and libraries that can already be found in some of the industry’s top selling games.

The technologies behind NVIDIA GameWorks– such as PhysX and VisualFX – can be seen in the stunning special effects in  Batman: Arkham Origins, Call of Duty: Ghosts, and Assassin’s Creed IV: Black Flag.

Now the first Unreal Engine 4-based game, Daylight, a survival-horror game from Zombie Studios, will contain a number of key NVIDIA GameWorks features. They include environmental cloth; NVIDIA’s Turbulence technology for dynamic fog, particle and smoke effects; NVIDIA PostWorks; as well as ShadowWorks (HBAO+).

Our hair and fur modeling, simulation, and rendering technology is being used by CD Projekt RED to shape the characters and creatures inhabiting their upcoming open-world action role-playing game, The Witcher 3: Wild Hunt.

NVIDIA GameWorks  includes a number of updates, including:


  • NVIDIA HairWorks 1.0 is now ready for beta.
  • NVIDIA WaveWorks 1.5, which provides cinematic ocean simulation for Windows, Linux and next-gen consoles, and can be used in a massively-multiplayer online environments to ensure all simulations are in sync.


  • PhysX SDK v3.3.1/APEX SDK v1.3.1/Plugins/PhysX Lab – these latest releases offer improvements to functionality and performance. Developers using PhysX-3.2.x and APEX-1.2.x are encouraged to migrate to the latest versions.


  • Tegra Graphics Debugger 1.0 – a modern graphics development tool for Android designed for our next-generation Tegra K1 mobile processor which incorporates the Kepler graphics technology found in our high-end graphics cards; this tool helps developers working on Windows, OS X or Linux get the most out of Tegra K1.
  • Tegra System Profiler 2.0 – redesigned for improved stability and support on retail devices and emerging from Beta status, Tegra System Profiler providing an interactive view of captured profiling data to help improve overall application performance.
  • Nsight Visual Studio Edition 4.0 – brings GPU computing to Microsoft Visual Studio so you can build, debug, profile and trace heterogeneous compute and graphics applications using CUDA C/C++, OpenCL, DirectCompute, Direct3D, and OpenGL.
  • Nsight Tegra, Visual Studio Edition 1.5 – brings the power and efficiency of Microsoft Visual Studio to Android for flexible project management, accelerated compilation and integrated debugging.

If you are going to the GDC, stop by booth #1602 in South Hall to see a live demo.

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