New Red Dead Redemption 2 Patch Fixes Memory And Display Bugs

Posted by at 3:25 pm on December 2, 2019

Red Dead Redemption 2 is now just a few days away from its big Steam debut, and the good news for dedicated storefront devotees isn’t just that the game will finally be available through their reseller of choice, but that it should also be in better shape than it was when it first appeared on the Epic Games Store.

Rockstar dropped another patch today that promises improvements to overall performance and stability, and also addresses some very specific problems, such as issues with partial lighting of fur and hair when the resolution scale is set higher than your PC’s native resolution.

The patch also tackles a number of other, maybe-more-serious issues. Here’s the list:

  • Improvements to fix an issue that resulted in a crash when running out of memory
    (Any users experiencing memory-related error messages should check their virtual memory settings are correct by following the instructions on this support article: https://support.rockstargames.com/articles/360038178954/)
  • Improvements to fix an issue that resulted in potential save corruption and permanent loss of progress if the player was signed out of their Social Club account while in Story Mode
  • Improvements to fix an issue that resulted in partial lighting of hair/fur when the Resolution Scale graphical setting was set to higher than the native resolution
  • Improvements to fix an issue that resulted in a crash when entering the Landing Page during game startup
  • Improvements to fix an issue that resulted in a crash during initial startup for some specific hardware configurations
  • Improvements to fix an issue that resulted in random crashes during gameplay on systems using an Nvidia GTX 970 graphics card
  • Improvements to fix an issue that resulted in a crash when starting the Benchmark Tool on low-end systems
  • Improvements to fix an issue that resulted in instability on some systems running Windows 10 Version 1909 (November 2019 Update)
  • Improvements to fix an issue that resulted in audio stuttering/stalling when the game is running at high framerates
  • Improvements to fix an issue that resulted in pixelated/blocky rendering artifacts on shadows during some cutscenes
  • Improvements to fix an issue that resulted in rendering and lighting artifacts when the Screen Space Ambient Occlusion graphical option was set to Ultra
  • Improvements to fix several issues that resulted in rendering and lighting artifacts on some systems during gameplay
  • Improvements to fix several issues that resulted in random crashes during gameplay in Story Mode and Red Dead Online

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