Join the Alpha Testing For Chroma – A Musical FPS

Posted by at 8:43 am on February 17, 2014

Today, Award-winning developer Harmonix announced an original free-to-play, music-driven, first-person, multiplayer shooter for PC – Chroma.  Chroma is an all-new entry into PC Game development for the team behind cultural phenomena including Rock Band and Dance Central. With technology powered by Unreal and a partnership with experienced shooter developers Hidden Path, Chroma aims high, even in its alpha release.

“Chroma has been a dream project of mine for some time,” said Harmonix co-founder and CEO Alex Rigopulos. “Watching the teams at Harmonix and Hidden Path begin to bring this vision to life has been tremendously exciting. We’re also thrilled to release an alpha version of this game and to evolve it in collaboration with our players. We can’t wait to hear what people think of this new approach to both first-person shooters and music games.”

Harmonix has begun accepting applications for a limited Closed Alpha. Participants will get an early look at Chroma while it’s still in development, and will be able to give feedback to help shape the game! Interested players can register at http://alpha.chroma.com.

Be sure to check out the Chroma announcement trailer below!

Key game features:

• Music-driven FPS gameplay – Music matters. Chroma features innovative first-person shooter mechanics that tie the game’s soundtrack directly to combat, traversal, and more.
• Music is your weapon – Unleash streams of sound and music with your arsenal and bring the musical landscape to life in battle! From deep wobbling bass to the crunch of an electric guitar, crushing metal drums to poppy synths, choose a weapon load-out that reflects your musical tastes and personal style and take your sounds into battle.
• Band together – Your team is your band: Join up with your friends and battle for glory.. Master multiple classes, each with their own unique musical gameplay mechanics and perks, and lead your team to victory.
• Conquer shifting terrain – “Change Ups” at major musical moments dramatically alter the landscape of the battlefield in real time both physically and strategically, raising sniper towers, adding cover, and more in sync with the music.
• Free-to-play, but not “pay-to-win” – Free to jump in and play with deep customization, but smartly designed to preserve a fun and fair experience for all players.

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