Capcom Announces Dragon’s Dogma – An New Action Franchise

Posted by at 10:03 am on April 13, 2011

Capcom revealed Dragon’s Dogma to the public. It’s an open-world, medieval action game coming to the PS3 and Xbox 360.

In Dogma, you lead a party of three on a quest to slay a mysterious dragon. Your teammates are A.I.-controlled and their abilities based on your actions throughout the game. The combat is said to have “accessible depth”; for example, your weapon weight or the material your armor is made of will affect how you fight. Capcom adds that the game won’t require micromanagement, though.


  • Highly Stylized Action Combat – The creators of this game were responsible for the action hits – Resident Evil 4 and Devil May Cry 4.
  • Fight With Ability – The soul of combat comes down to how the game is played, where you strike the enemy, and how you react to their attacks.
  • Accessible Depth – Bringing an unprecedented level of depth to the action genre, every decision has an effect on gameplay in an intuitive way that does not require micromanagement. The weight of your weapon, the material of your armor – even the length of your legs – plays a role in how you fight your battles, but does not interrupt the flow of the action.
  • Epic Adventure – Dragon’s Dogma is built from the ground up as an action experience for consoles with a continuous, epic storyline that stands alone in style, scope and substance.
  • Open World – Utilizing Capcom’s proprietary MT Framework engine and the groundbreaking graphical styles and lighting effects used in Resident Evil 5 and Lost Planet 2, Dragon’s Dogma expands the environment to create a vast, richly detailed world, ripe for exploration.
  • A Rich Population – In addition to interacting with hundreds of fully voiced NPCs, you’ll be able to fight a large variety of creatures, from goblins to griffins and dragons. Each enemy requires a different strategy and provides a unique experience.

Dogma is being developed in-house at Capcom. Specifically, it’s being created by some of the folks responsible for Resident Evil 4 and Devil May Cry 4. The game will use Capcom’s proprietary MT Framework engine.

The game is due in 2012 for the 360 and PS3.

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