Resident Evil: Operation Raccoon City Gets An Update

Posted by at 12:06 pm on June 18, 2012

 

Resident Evil: Operation Raccoon City has received a patch, one that addresses issues with the game’s online matchmaking system and AI, as well as various other fixes, according to a post at Capcom Unity. The post didn’t elaborate on how exactly the matchmaking system has been changed, just that “matchmaking from invites” has been improved, as have ally and enemy AI behaviors.

More fundamental gameplay changes have also been made: Players can now pick up items while dashing and take cover immediately after a dive, for instance, and “various elements of weaponry, including ammo count, knockdown distance, weapon respawn times” have been changed in undisclosed ways.

Patch Notes  from Capcom Unity

  • Improved matching. Easier to connect and added each user’s NAT info to main menu for easier troubleshooting.
  • Matchmaking from invites improved.
  • Ally AI improved
  • Enemy AI and responses improved
  • Adjusted various elements of weaponry, including ammo count, knockdown distance, weapon respawn times etc
  • Improved aiming/fire accuracy
  • Items can be picked up while dashing
  • Infinite CQC combo addressed (can’t string together endless attacks)
  • Players can take cover immediately following a dive
  • Also a fair number of bugs addressed

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