Project CARS For Wii U Showcases Particle Shadows & Multi-Threaded Shadowing

Posted by at 11:46 am on October 7, 2013

project cars wii uSlightly Mad Studios released changelogs for Project CARS, the upcoming high-end racer for PC, current-gen consoles and the Wii U, and it appears Nintendo’s console-that-could is actually getting on quite well. Sources  picked up the build logs from SMS, where some gamers get to find out some of the things the team has been working on with various builds across the home consoles, in this case, the Wii U.

There are some great details, such as the system making use of multi-threaded shadow renders, which means that the shadows will render quickly and in a high quality on Nintendo’s system. There’s also a mention of increased thread priorities, the HUD being optimized, along with being able to rotate HUD objects (which seems to hint at using the GamePad to potentially change their orientation).

Also worth noting is that just about all the high dynamic physics from the PC version seems to be making the jump onto the Wii, including car damage, tire buckling and ride height adjustments.All of that is awesome if it is true.

The changelogs don’t indicate if they are only using one core or not based on the way the changes are worded, but it’s safe to say that Nintendo’s Wii U definitely seems a lot more powerful than what some developers (and publishers) have claimed.

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