Doom Update 6.66 Brings Many Improvements – Free Play Weekends Coming this Month

Posted by at 4:33 pm on July 19, 2017

Doom Update 6.66 is here. There many changes and fixes in this new update.

First off, Bethesda and id Software are killing Doom’s $40 season pass and unlocking its multiplayer DLC for all players.

Hack Modules were consumable items you could use to obtain various boosts for a limited time. Now, Runes are simply abilities or perks you earn and can use as part of your loadout.

Multiplayer progression has bee reworked. Now longer are things unlocking randomly, everything is tied to a reaching a level or doing a task.

Next existing players will see their levels reset, but that you lose everything you unlocked. You have a choice of retaining your unlocks or resetting your progress.

Free Play Events

A free play event will begin on all platforms over the remainder of the month, while the game itself will be on sale for just $15/£12/AU$18 during the free promotion. The free weekend events will include the first two levels of the campaign along with the full multiplayer and SnapMap modes.

Here’s when the free weekend is live on each platform:

  • Xbox One: July 20 (9 AM PT/12 PM ET) – July 23 (9 AM PT/12 PM ET)
  • PC: July 20 (10 AM PT/1 PM ET) – July 23 (1 PM PT/4 PM ET)
  • PS4: July 27 (9 AM PT/12 PM ET) – July 30 (9 AM PT/12 PM ET)

Full patch notes follow below.

Doom Update 6.66 Patch Notes

Multiplayer

  • Fixed an issue where textures appeared to glow on the player’s character.
  • Fixed an issue in Multiplayer where players would respawn frozen at the beginning of a Freeze Tag round.
  • Fixed an issue in Multiplayer where parts of the player model appeared transparent in some circumstances.
  • Fixed an issue where players would disconnect from a match under certain conditions.
  • Fixed an issue in Infernal Run where picking up the ball when out of ammo would cause problems with passing or receiving the ball.
  • Fixed an issue with the Multiplayer Challenge “Aimbot Hax” where Reaper Longshots would not count towards challenge completion.
  • Fixed an issue in Multiplayer with inconsistent power item spawns on Outbreak.

SnapMap

  • Added rotate on XYZ axis to the Grab Object manipulate controls
  • Added setting to remove network limitation on single player only maps.
  • Resolved various freeze and crash bugs.
  • Fixed various matchmaking and lobby issues.
  • Fixed visual bugs that result from combining specific HUD elements
  • Fixed various freezes and crashes with using Campaign Model.
  • Fixed coop crash with Bob and Rotate settings.
  • Fixed bug that caused AI to run into blocking volumes set to Block Demons and AI Sight.
  • Improved collision issues causing AI to partially fall into blocking volumes set to Block Demons.

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